![]() |
|
Inertia Guild Policies
Inertia is a social
Australian based PvE raiding guild. We intend for our
members to have a fun and enjoyable experience playing the World of Warcraft end-game together. The guild policies are a
guideline to help in interactions within the guild and between the guild and
the in-game community. Recruiting
Our current recruiting
status may be found in our public forum. An
application is required for all members. Internal
Alternate Characters
All Alts must be a
member of this guild.
Alts are a great way to spend time learning different tactics in the game and
can at times be useful for balancing raids, we insist that your main and alts
are members of this guild to encourage a stronger community within the guild.
We also ask that guild members restrict their activities to the one server.
Attempting to regularly play both a character on Aman’Thul
in lnertia and a character on a different server will
result in the removal from the guild. We expect you to be a part of the guild,
not just a cog in a raiding machine. Event Planning
Membership on the
website is a requirement of membership in the guild. As a site member you are able to participate
in raid planning and provide input into one of the ways that the wider game
community is going to experience our guild. Initially you must, at the very
least: Register on our guild forum, submit an application, and accept these policies. Guild Chat
Be reasonable in your
use of the guild chat.
Please treat the guild chat channel with respect. Please also treat it with
some common sense and courtesy:
General Chat Channels
Treat the general chat
channels with respect. It will generally be better for all concerned if you
ignore or turn off the chat channels than get involved in a pissing contest
with the latest hothead in /1. The same expectations we have for guild chat
apply to public chat channels. Our behaviour in general chat can directly
affect the guild's reputation as well as the members involved. Selling/Trading Items in-Guild
Although there are no
concrete rules related to item trading, we use the following conventions for
handling items in the guild:
We like to keep our guild
fitted out with good items, which is important for raiding successfully and
enjoyably. Which brings us to loot... Loot
Everyone Loves Loot. It's
always nice to have some great armour, weapon or trinket on that great
character. But let's be realistic about it - there are more important things
than loot. There's no point in upgrading your existing epic armour for a little
extra stam when your team mate is playing with an old
green item from 10 levels ago. For non-guild PuG runs make sure that the loot rules are clearly
understood at the start of the run. If in doubt assume the guild rules apply
until proven otherwise - better to take the high road than have someone coming
to us complaining about Inertia. Loot will drop again. Non-Raid Loot Rules
In guild groups the
following looting rules will apply. Exceptions may be made and if this is the
case it will be discussed at the beginning of the raid/group. In general
preference should be given to a player's main character over an alt, however this can be discussed on a case by case basis
when required. Bind On Pickup (BoP) Items BoP items usually be rolled on with the
normal need/greed system. If the item is an upgrade for you, roll need. If it’s
a close thing, or for an off set, discuss it before rolling, and pass if
someone else wants it. A disenchanter will roll greed and will dust the item if
no-one wants it. Bind On Equip (BoE) Items BoE items should be rolled
as normal (Greed for selling, Need for an upgrade). Since they are not soulbound, further discussion about who may benefit most
from the item can be entered into later. Items that are not needed by the group
should be considered for the guild (and sent to the guild bank) before being
sent to the market or disenchanted. Looting Etiquette
Raid Loot Rules
As we are now focusing on
10man raids, and we are all mature people in the guild, we no longer see the
need to run a DKP system, as we have done in the past. Loot in raids is simple.
Pass on all loot while raiding. Loot will be discussed over vent. When
prompted, /roll for an item, highest roll will win. While we don’t enforce any
special loot order, we expect people to be reasonable. Pass if someone else
really deserves it. With only 10 people in each raid, there is going to be less
competition over each item that drops. Our system has been revised for WotLK, and is revised on a regular basis as situations
change, so the information in these documents should be considered a guide only.
Any updates or changes will be announced in the forums. Voice Chat
The use of the Ventrilo voice software is a requirement for the
guild. Using Ventrilo allows for quick
communication between members so that they may discuss the best possible way of
doing things. This service costs real money and is here for your benefit, so
please use it. Please visit the links page to download the latest client, and
the forum to get the connection details and information for making donations. General / Non-Guild
Much of our social
interaction in the game takes place outside the guild, and as such is one of
the main ways other players will learn about the sort of guild we are. In
general, show the same courtesy to people outside of our guild as you would to
those of us within the guild.
Guild Ranks
An Inertia rank reflects to
a certain extent a member's accomplishments and reliability within the guild.
Guild members are promoted or demoted based on the criteria listed below, as
well as their acceptance of guild policies. Note that the officers reserve
the right to remove a member for the guild at their discretion and without
notice. It is not a right we exercise whimsically but we will do what is
required to protect the interests of the guild and its membership. Trial Member
All new members are automatically
Trial Members after accepting the guild invitation. A member remains on trial
until they have
If a new member remains at
Trial member status for an extended time without having completed the above
tasks, it will be assumed that they do not accept the guild policies and they
will be removed from the guild. We will make temporary exceptions if they are
(a) registered on the site and forum, and (b) having trouble getting Ventrilo to work, providing we can see some way of working
out (b). They must be accepted by the rest of the guild and pass a review of
their membership application by the officers. We reserve the right to remove a
trial member with little or limited warning. Alt
Alts of both raiding and
casual members are given this rank. If you wish to make an Alt
your Main, please let an officer know so that we can discuss swapping your
Main/Alt ranks. As we recruit to maintain a suitable class balance for raiding
it is not always possible to change Main characters immediately. It is
therefore fairly important that this sort of move be discussed well ahead of
time so that further recruiting can help fill the position you will be leaving
if required. Officers' Alts will also
appear with an Alt rank (although they have access to invite/removal privileges
and officer chat). Softcore
The Softcore
rank (in the past known as both Casual and Friends & Family) applies to
members who are, due to time commitments or other circumstances, unable to raid
with the guild as often as Hardcore members. Softcore members are entitled to all benefits of Hardcore
with minor distinctions related to raiding and the formation of raids. We do
not consider a Softcore rank to be a lower rank than Hardcore. Softcore members are entitled to sign up for
raids, however if a Hardcore member of the same class is also signed up, the Hardcore
has preference to the raid position, at the discretion of the raid
leader. We encourage members to use their class channels to discuss raid
participation and try and work out a class rotation where possible. If a Softcore member is able to attend a large number of raids
their rank may be changed to Hardcore. The distinction between Softcore and Hardcore is intended primarily to assist the
officers with recruiting for their class and managing raid invites. As a member of the guild, a
Softcore member has accepted the guild policies and
meets the requirements for attending raids. Hardcore
To
begin, a Hardcore member is, in essence, an individual
who has both the time and patience to engage in Progression raiding. For
Inertia, Progression raiding is constituted by our scheduled 10man raids. Hardcore
members must be willing to go beyond the time commitments of a Softcore member to further develop both their individual
toons and aid in guild progression. This requires not only effort, but also
patience. Grinding for gear, mats, consumables and of course wiping on
encounters are all things that a Hardcore member must
have the ability to deal with on a long-term basis. Veteran
A veteran knows their
class, plays it effectively, and has demonstrated a willingness to help others
in the guild with playing this class. Veterans are also expected to provide
help and advice outside their class. Veterans may be called on to organise
raids on occasion and so will attempt to have a good general knowledge of the
game instances. In addition to being able
to use officer chat, veterans are able to invite members to the guild, and
update the guild and officer's notes in the guild roster. Veterans are required
keep up-to-date with the guild forum. Officer
Two additional guild veterans
may bear the rank Officer. These officers can promote or demote members on
achieving a consensus with the Guild Master, and can remove members from the
guild. The players of this rank are considered co-gm's.
If you have problems within the guild you may come to them for help or if you
have a general question about the guild you may ask them. Officers have
administrative privileges on the guild forum and should be regular
contributors. In the rare case of removing members, Officers must also make a
forum post with details of why the action was necessary. Guild Master
This position is reserved
for the guild master. If any guild member needs to talk with me for any reason,
please do so, but be aware that I occasionally have a lot of conversations
going on and am simultaneously being beaten to death by an angry monster, so
responses can be a little slow. If I am offline you may send me an
in-game or forum e-mail with your question/concern, and this is generally
preferred if it is not urgent. Absenteeism
The following outlines
guild policies relating to absenteeism from the game and guild. It should be
noted that we realise that real life happens. You should also understand
the value of keeping active accounts in the guild roster. If you log back in
after an unexpected absence and find yourself no longer in the guild, have a
chat to us for a reinvite. Being Absent Without Leave
A player that has been
offline for 14 days or more without notice will be considered AWOL and may be removed
from the guild without notice. Absent With Leave
If you are
needing to be away from the game, find problems with your account or
internet or other issues, post in the officially marked forum sticky. Saying
hello and posting in the forum costs nothing, but you must indicate
approximately when you plan to return. If you are away after your
expected return time you will be considered absent without leave. Please note that officers
who are Away or AWOL may have their position filled by an active member during
their absence. Raids Raids will
be organised in advance via the event page on the website. Signups for raids
are compulsory, not signing up may result in missing out on the run. Raids will
usually be led by an officer, but at times an experienced member will lead the
raid. They are to be listened to as if an officer. When more
people are keen to attend a raid than the raid can hold, the selection of
members for the raid will be done by one or more of the guild officers. There are a number of things that we take into account when
doing invites and sorting out who can go, and who has to miss out. Not all in
any specific order. This is always, and I mean always, the most important thing when
forming a raid. We expect people to sit out when required. You don’t have to
like it, but you have to lump it. From instance to instance, and even boss to
boss, the optimum balance changes. We choose classes
to fill roles, and usually build a raid from the tanks up. Tanks
first, then healers, then dps. This is a minor factor, which we trust players to sort out between them.
If, for example, there are two warriors signed for Kara. One has all the loot
they want from Kara, the second needs a lot from there. It is nice if the
second can go, but not if it restricts the effectiveness of the raid. The order of sign ups means nothing, but all raiders must sign up to get
an invite to the raid. Officers work by both whispers and sign ups, so please
do both or you may be accidentally missed. This is important, especially for new content where we can't afford to
carry people who are either under geared, or not prepared to put in 100%. If
you really want to raid, but can't get a spot, sometimes you just have to
improve, simple as that. Maybe you need to respec, or
grind 5mans for gear, or simply learn to play better. If you don't want to do
this, then you don't want to raid enough. In instances which we have on farm we
can sometimes afford to take people who have a slightly less effective spec
(maybe for PvP) or less than fantastic gear, if they
try hard and don't restrict the effectiveness of the raid. It's not fair
if one person putting in a sub-par effort makes 9 others have a bad night. Hardcore members get invites before Softcore,
and both before Alts. This can be overruled at the raid leaders discretion
depending on the other needs of the raids.. This we do think about, a bit. Attending the first
night of a two night raid in no way makes you more eligible for the
second night. In fact, if Person A has gone already and Person B had to
sit out, then isn't it fair that Person B gets to go? We expect a certain amount of co-ordination between raiders. If we have
12 people ready to go to a 10man raid, two people will have to sit out. If no-one volunteers to sit someone will be chosen
by the raid leader to go on standby for the night. |
| World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. |
| copyright © 2006 Guild Inertia |
|